Battling to Achieve an objective Transform it into a Boss Fight

 

Pokemon Sword And Shield Eternatus Boss Fight

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CRYSTAL ISLES BOSS FIGHT SOLO!!! HOW TO

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Super Mario Odyssey All Bosses (No Damage)

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7 Unwinnable Boss Fights You Can Beat If You’re Good Enough

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DOOM ETERNAL Ending & Final Boss Fight 4K 60FPS PC ULTRA

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How to Make the Perfect Boss Fight in D&D Part 1

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When The Boss Battle Has Way Too Many Phases

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Struggling to Reach a Goal? Turn it into a Boss Battle. Level up and turn your boss battle into a group raid! Gather a team of friends, put on matching themed costumes, and run together. Martial Arts: Brazilian Jiu Jitsu is a favorite of Baker, the Gamification Juggernaut on Team NF.

There’s a belt ranking system, regularly scheduled. This means that you can lose a battle with your boss — in his eyes and others’— even before you start. So, if you must fight, be sure you have a strategy to protect yourself from the fallout. Well, the easiest way is to do whatever your manager is asking of you. That means coming in on time, meeting your production goals, being nic.

If you’re having trouble meeting the goals that you said you would, your boss will be more focused on your inadequacy then her own work. Manage expectations, and. Great Leaders 8 Ways to Become a Better Boss No one intends to be a bad boss.

Some just don’t know any better. Here are 10 tips that will help any boss improve. Mario and friends have finally made it to the end. This is the last part of our full Paper Mario: The Origami King walkthrough.

It’s been a wild ride through the papercraft Mushroom Kingdom. In. Spinello said her goal is to buy even more gift cards. Her boss says he has little doubt she will do that.

If you would like to help, you can visit her fundraiser Instagram page @operation.feed. Use this list of personal goals to skyrocket your career path at work. Let your actions speak louder than words. Demonstrate to your boss and your coworkers that you don’t intend to settle for mediocrity; you intend to stand out from the crowd and will do so by implementing personal goals and actively working towards your dream job.

People with eating disorders often struggle with staying in control. For many, the pandemic took away control. A health scholar shares her story of.

Explore 1000 Struggle Quotes by authors including Martin Luther King, Jr., Napoleon Hill, and Dalai Lama at BrainyQuote.

List of related literature:

Get more mileage out of your boss attacks and moves by changing the timing, speed, and range; just make sure these changes escalate.

“Level Up!: The Guide to Great Video Game Design” by Scott Rogers
from Level Up!: The Guide to Great Video Game Design
by Scott Rogers
Wiley, 2010

ALTERNATE STRATEGY OVERDRIVES/TRIO OF 9999: This boss can easily be two-turned with some abilities.

“Final Fantasy X HD Strategy Guide” by GamerGuides.com
from Final Fantasy X HD Strategy Guide
by GamerGuides.com
Gamer Guides, 2015

If you can avoid or defend against these attacks you shouldn’t have much trouble finishing off the boss rather easily.

“Tales of Zestiria Strategy Guide” by GamerGuides.com
from Tales of Zestiria Strategy Guide
by GamerGuides.com
Gamer Guides, 2015

Get boss involved to make the decision = task 9.

“Mental Models: Aligning Design Strategy with Human Behavior” by Indi Young
from Mental Models: Aligning Design Strategy with Human Behavior
by Indi Young
Rosenfeld Media, 2008

Your task doesn’t end there though, the kids will have one final request of Cloud and Aerith, aid in defeating the Toad King.

“Final Fantasy VII Remake Strategy Guide” by GamerGuides.com
from Final Fantasy VII Remake Strategy Guide
by GamerGuides.com
Gamer Guides, 2020

As for the boss, it is a Twin Dragon and will get to attack twice if it doesn’t move.

“Disgaea 5: Alliance of Vengeance Strategy Guide” by GamerGuides.com
from Disgaea 5: Alliance of Vengeance Strategy Guide
by GamerGuides.com
Gamer Guides, 2015

Here are a few guidelines for boss battles.

“Game Design: How to Create Video and Tabletop Games, Start to Finish” by Lewis Pulsipher
from Game Design: How to Create Video and Tabletop Games, Start to Finish
by Lewis Pulsipher
McFarland, Incorporated, Publishers, 2012

Try to avoid using a Persona weak to wind, as the boss does have a wind attack in its arsenal.

“Persona 5 Strategy Guide” by GamerGuides.com
from Persona 5 Strategy Guide
by GamerGuides.com
Gamer Guides, 2017

This battle should be nothing more than a warm-up for later Future Connected bosses.

“Xenoblade Chronicles: Definitive Edition Strategy Guide” by GamerGuides.com
from Xenoblade Chronicles: Definitive Edition Strategy Guide
by GamerGuides.com
Gamer Guides, 2020

Combine this with something like Toxic Slice (which that Persona already has from the start) and you’ll get poison to stick onto the boss, taking a good chunk of HP every turn.

“Persona Q: Shadow of the Labyrinth Strategy Guide” by GamerGuides.com
from Persona Q: Shadow of the Labyrinth Strategy Guide
by GamerGuides.com
Gamer Guides, 2015

NOAH BRYANT

Hardcore strength training is what I am about. I am a personal trainer, author, and contributor to lots of different lifting and fitness magazines.

I was a 2x NCAA champion in the shoutput at USC and I represented the USA at the 2007 World Championships as well as the 2011 PanAm Championships.

Contact me to find out more about my personalized online training and how I can help you reach your goals.

Education: Bachelor of Science (B.S.), Public Policy, Planning, And Development @ University of Southern California

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  • Goku phases
    Baby
    Kid
    Namakiean
    Rage
    Ssjg
    SSGJ
    Jjsg
    Jgsg
    Ssjj3
    Jjg
    Mystical
    Blah blah
    Something something
    Name main god
    Ssggjsjsjsudjdncnshwi
    Ui
    Mui
    Normal goku

  • The big bad guy turns out to be the wizards familiar all along. Ever wonder why he’s always disappearing and knows the party’s plans and weaknesses?

  • i wonder how many people notice the endboss claiming he was “protecting the hero from the time popsicle”…is there a twist coming?

  • I made a one shot boss where you built a fortress for a Wizard but he won’t pay them so they go to collect their payment. The thing they created is now working against them. They picked the monster for to guard him. If you did your job too well you may have TPKed yourself.

  • The first boss fight i made for my party was a man with 129 health that had magical armour that adapted to magical attacks allowing him to resist attacks that have the same affinity while giving him a unique new attack based on the last magical attack to hit him. They killed him on the second round. He downed one of them and badly injured a few others, but not badly enough apparently. They complained about his high AC and then either rolled higher than it or used attacks that he had to make saves against. It was fun, but really short.

    Edit: The party at the time was 5 out of my usual 6 level 4 players. Im still new to dming so i wasnt sure if 129 health and a AC of 19 was too much, but apparently i need to be harder on them. I blame the monk he attacks like 3 times a turn lol

  • This reminds me too much if trying to kill that witch lady from Destiny 2. You spend like 10 minutes getting her health really low, use your super ability twice, waste all of your heavy amo, just for her to regain full health and turn into two versions of herself.

  • I will say that I found it cool how Leon and his Charizard simply glanced at one another and they knew what the other was thinking and acted quickly

  • Listen teach I’m gonna be real with u 1700 melee is unbelievably out of this world please make realistic stats if you’re going to do this please!

  • Ser Cauthrien is probably my favorite boss fight if the dragon age series. It’s the most challenging fight, and it was quite fun to find a strategy to kill her.

    Funny enough, I didn’t get jailed until my second playthrough, but that fight was sp hard the first time. I’ve recently replayed the whole series and she was simply so easy

    But technically, both Flemmeth and the High Dragons are also easy to kill if you’re a good tactician.

  • I’m giving the players the option to fight 5 different homebrew ”knight” minibosses, as a gauntlet type style.. they dont have to do it.. they get a long rest, food and time before the first fight, but none there after. They can quit after each duel. but will loose the oppurtunity to gain the weapons of the undefeated ones. each knight use a magic item (whatever the player characters main weapons are) and have different abilities etc, pretty hard enemies, they can stop after any battle, or use diplomacy (this will be ”almost” impossible, but i wont take the option away, some good rp might change my mind or lower the needed requirements). before each fight.. for example one of the knights, will tell them Distance will be their greatest ally, kind of guide the players (paladin style knight, though trying to kill them). im sure the players will want to fight as many as they can, though, since everyone would want a powerful magic weapon… after this they will encounter the BBEG (fight wont trigger unless they attack it/him/her) and they might be full power if they skip the duels, or weakened but with some good items. I will give ample warning before the duels, that they DONT have to fight them.. and ofc planning to give each knight a different terrain/battlemap. later in the campaign when they are higher levels, when/if they fight the BBEG the knights the party didnt defeat will be at his side..

  • The foreshadowing is something my DM did for a mini boss Nothic he dropped on us. I felt creeped out, he’s good at gruesome noises.

  • Solo boss fights are just fine…

    …provided there is something the players must accomplish before they can actually attack him. Let’s face it: all “minions” are is an obstacle meant to divert energy from the bad guy. Well, there are multiple ways of doing that. Terrain. Environmental hazards (traps). Magical protections. Situational considerations (like bystanders). Timers etc.

    One of our more memorable boss fights wasn’t really a “solo” fight but it included a number of these issues. The players were tracking down the BBEG. They didn’t know it was the BBEG (but I did) and they finally trace him to a ruined chapel where he has taken up residence. The BBEG is in the process of sacrificing an innocent woman and this action completes a ritual which summons a mid-level demon. There are four runes etched into the ground at the cardinal direction points.

    And that was pretty much all I told them. Now, naturally, my players first instinct is to attack the wizard but doing so revealed a magical shield which prevented them from attacking him from outside its borders. And, of course, the demon now knows they’re here. As the fight wears on, it becomes obvious that the players are overmatched. So, one of them decides to try a Knowledge Arcana check on the runes and I reveal that the runes are connected to the summoning but they also compel obedience for any summoned creatures. Another player runs a Knowledge Planes check on the demon and finds that this particular demon hates its summoner above all else in creation.

    So, the players devise a plan to undo the runes etched into the floor. They are BARELY able to accomplish this (4 of the 6 players were unconscious or dying) when the resident sorcerer finally manages to dispel the final rune. And, of course, the demon turns on its master. The wizard eventually wins that fight but in the time it took to do so, the other players are stabilized or revived and the wizard is depleted of spells and nearly dead himself so he retreats.

    Even though action economy GREATLY favored the players, there was a series of goals to accomplish that were necessary in order to win the fight. “Minions” are one of them but there are a host of others that can be used as well.

  • I just ran a bossfight today. And i think what really spiced the encounter up for my players, was using 4E ish Minions tied to a Lairaction.
    Every third turn, my boss summoned a certain amount One-Hitpoint Minions to his aid. They dealt normal damage, but were defeated with a single hit, so i didn’t have to account too much for the CR of the Allies, but they still divided the Players attention quite a lot, giving the Boss more room to breathe. In addition to that, the Boss regenerated hitpoints every fifth turn. So as soon as they counted one and one together and caught on to it, they had to come up with a way to get rid of the minions, so they wouldn’t get damaged too badly, but at the same time they couldn’t waste too much time or resources fighting off the minions, to compensate for the amount of hitpoints regained by the boss every fifth turn.
    It created a interesting dynamic in which my Players had to come up with a way to keep the Minions in check, while still dealing enough damage to the Boss, so he wouldn’t regain enough hitpoints to negate the damage done in the last previous turns. Focusing only the boss would have resulted in being overrun by Minions, while focusing only on the minions would have lead to the boss regaining all the hitpoints he has lost so far, rendering their previous progress meaningless. My players enjoyed it very much, so i had a great time as well.

  • A lot of this reminds me of the time one of our party members killed the bbeg in a homebrew game with 2 shots of chaos rounds (bullets made with chaos magic that work kinda like wild magic) and rolled instadeath both times. the first time the DM decided to cut the bbeg health in half to give us a bit more of a chance only to have the same PC roll a different instadeath (there was only 2 on the entire table of 1000) and the DM just went “you know what f-it as the round hits him in the chest you see the chaos magic flow over his body and he just falls lifelessly on the ground” we then had to deal with a bigger big bad that the bbeg was trying (and succeeded) to summon that took way longer

  • The first form could be like a necromancer while casting spells, maybe create some skeleton dragons and fire elementals or cast black holes or something on a platform in the sky and if you fire a projectile, he’ll shoot out spells to deflect them, then they chase you based on a random pattern the self learning ai decides is best to win: to kill you, and three times in that phase if you do enough damage, maybe the ai will start trying a bit harder to kill you, it’ll shoot more spells and different kinds where a counter to each is spawned in by the friends you made throughout the journey, or if you didn’t make any, nothing helps you, or you could like magically control your past enemies; the earlier bosses, and maybe they’ll break free and help the last boss… maybe you have to jump to different platforms, while a big spell destroys whole platforms while the other ones are chipped away by smaller spells, maybe the extra platforms can give you buffs or debuffs based on your past choices… I might be able to keep going, but at the end, you finally wake up from the wind fish’s dream, discovering the world you woke up to to be obliterated, because you couldn’t save the world, but you also couldn’t stay in the dream, leaving you to wander the bleak world by yourself, as a villain? With no one left to recognize you.

  • As someone who’s fought several bosses I definitely agree, last boss fight we went in 2 pcs down, the warlock did some dumb shit and we killed him (no hard feelings lol) and the cleric failed a saving throw against a fiend spiderboss’s mind control and wouldn’t let us fight him until we knocked him out with sleep. So it ended up just me (the rogue) and the barbarian fighting a cr 8 homebrew monster at level 5. We barely made it out but I had the dust of disappearance active and the barbarian kept rolling really well to resist it’s mind control, plus he had a pretty sweet magic item that let him use the lightning bolt spell a few times per day

  • Anything is better than a big empty room! ANYTHING!
    Put the bad guy in the woods. Now there’s a bunch of trees everywhere, that can be climbed and stuff. In a tavern? There’s gonna be a bunch of innocent bystanders getting in the way. Near a cliff? People can fall off that. Big empty field? Ground is dirt, maybe they step up a bunch of pit traps. Or an actual calvary charge shows up. Big empty room? At least put in some pillars that get knocked over. Then the building starts to shake.

  • I had this exact same problem. The boss fight would be over in 2 rounds. So I added a bit more dynamics such as a few more hit dice and max hit points. Add some traps around the area, and maybe have the boss be in possession of a high level magic item to make the fight a bit more challenging. Or, I’d even have clues around the dungeon to indicate that the creature wasn’t an ordinary one and had a special weakness they needed to figure out. However, be careful of this because if you have players who are used to dominating the battlefield, they will get frustrated real quick if the fight lasts more that 5 rounds.

  • For solo boss fights make the players DREAD that bosses turn make it take out half of ALL your players health make it down a player every turn forcing the party to pick up a player make the boss scary not only will this keep him from being destroyed by taking away two players turns to save them it makes the boss not some joke character

  • I think for a bbg of a campaign it’s very interesting to make various fights through the campaign. Like some combats were he fights with the players and suddenly retires or the players retire for the too much strength of him. Then make an epic final combat after players level up/ acquire good tools

  • Ok, so here’s my boss fight idea.

    The boss fight takes place in a separate dimension with broken islands floating about. If the players fall off, they fall into an endless void.

    The BBEG is a giant black dragon that flies around the battlefield whilst tall slenderman-like figures with purple eyes attack the players if they look into their eyes.

    There are spires with giant crystals on top of them. If a player hits one, the crystal explodes. Some can be hit from ground level. Others cannot, and players will have to head to the top of those spires to destroy them. The dragon will heal from these crystals whenever he gets close to one.

    When the players enter the dimension to this world, they will be on a small island made of obsidian. The dragon will be on a larger island, which the players must get to.

  • First campaign ive finished, my players was up against the BBE wich was a Queen of Maraliths, whom weilded 6 legendary swords. she was trying to bring in a demon invasion to the material realm, so the stakes was… well, world ending. After 2 years of buildup, as they met her both in session 1 and the last one, they finally confronted her…. And lost. decapitated, mutilated, desintigrated, my first finished campaign ended with the end of the world

  • One of the best tips I have found for bosses is a strange one, but a simple one:

    Unless the boss is reckless or otherwise incapable, the boss should, from a story/character perspective, be meeting the players on their terms. So the boss should have a plan or otherwise have a clever trick up their sleeve. The players should be rewarded with an easier fight by being clever and outsmarting the enemy.
    I had a campaign where the boss was a leader of a criminal syndicate. I just made a 9th level arcane trickster rogue for her stats, but I played her intelligently and gave her a plan to make up for limited personal resources. The party kept running into her when she wanted them to, and therefore she kept defeating them and making an escape. Then, when the party was at 12th level, they finally wizened up and tricked her into fighting on THEIR terms, and thus had an easy win.

  • I was straight-up checking off boxes while comparing to a boss fight I’m building for my current campaign.

    (Although I don’t see anything about having the boss kill himself in front of the party)

  • Also, along the same lines as adding minions to split the party’s attention, you can add additional elements to the battle.

    The boss has captured townsfolk and is keeping them locked up in small cages at the bottom of a pit nearby, that is quickly filling with water.

    The boss gets stronger when in direct sunlight, and there are levers on the temple walls that adjust the panels on the roof and walls to redirect light somewhere else.

    Etc.

  • In my solo boss fights I often makes my bosses roll initiative twice and give it two turns.
    Sure it favors monks stunning strike twice as much as hold person but iv found it to be a good way to do boss battles

  • Determining cr is for cowards, if the players don’t want to die, they won’t challenge monsters too powerful for them. Just make expectations clear at the beginning.

  • Always good stuff. I will admit at first I did not like to first part with the different characters. I was wrong. Keep up the great. Content

  • Boss fights are relatively easy to make, with a lil imagination:

    Think of a good video-game.
    .Foreshadowing.
    .Intro/Presentation. Behold! A boss!
    .Multilevel fight: transformations, revelations(allied NPC: captured, controlled, betrayal, injured and needs constant care, the bosd separates the party, etc), transitions to new room(s).

    .And, the most important: get a “gimmick”, a puzzle, into the fight. It has to be something that is figurable, either foreshadowed or logical.
    e.g the boss turns into a vengeful aspect spectre in the middle of the fight, due to something either him or the party did/does, but they can’t hit ethereal beings…oh, wait! That magguffing they got in a previous and pertinent quest allows that, but it’s effects only last a few turns and it has to be passed around and used by each party member, like a hot potato. They have to make saves not to drop the item and to see if they can use it fast and efficiently enough (maybe it requires a tad more dex than your mage has, for instance).

    I just came up with that. See? Ez.

    But why this last part? Because, otherwise it’s just everyone blasting everything at a single target.

    Bo.
    Ring.

  • So that whole calamity that happened way back then…

    happened because someone messed with Eternatus when they shouldn’t have. Well, you know what they say about not learning from history.

  • The Broodals should totally be back in later games. They’re extremely unlikeable so it’s very enjoyable to whoop their ass, plus their battle mechanics are pretty cool.

  • Meanwhile, my DM:
    Let’s put our party of level 10 adventures through a high level dungeon full of CR 8+ monsters and traps and punish them if they try to take even a short rest. And at the end of the dungeon, a CR 22 lich in his lair.

    What do you mean it’s my fault you all died to a 9th level cloud kill that he cast through the door (doing 40 damage on avg). It’s YOUR FAULT for not leaving, running all the way through the damage 20 traps, and taking a long rest!

  • Literally everything you said is everything I got wrong when I had my party fight the boss �� he got whooped bc the players complained about running low and then went into the fight right out of a long rest. And kicked his assand he was alone, and the room was open and boring

  • No Demon Souls? I am surprised since it started the you die to tutorial boss (in Soulslike) and even if you are good enough to kill it… you still get one punched after a massive reward

  • Another way to do it for a change of pace is to put the characters in a boss room to start and then have them battle their way out until basic skeletons are an issue and they’re left with only wits and tools.

  • I like to Improv my monsters/enemies stay blocks so no one can metagame the creatures. Outside of obvious weaknesses and so on I like to change the creatures and make them all a little bit unique. I’ve taken creatures that are weak and make them into mini bosses by “infecting” the creature which makes them stronger even though normally they would’ve one shotted it with their weakest member. It also gives them interest into the creatures on how something weak was able to get so much power like that.

    As for a boss fight that is becoming too easy (depending on who your bbeg is it might vary) but something I like to do is make the boss flee. Start pushing his minions between him and the party in an attempt to get away while holding head in pain and muttering to himself crying. From there if I can’t get the boss away in time to perhaps find other stronger minions to take over I have the bbeg taken over by some great evil he might’ve worshipped or a demon that he had been holding back all this time. Suddenly you are fighting some monster/demon that is unknown to the party and it’s pissed. Can’t use that often though but I find that’s a good way to “punish” players for being too strong and make it enjoyable for them at the same time.

  • Here’s a list of bosses
    Topper 1
    Madame broode 1
    Harriet 1
    Knucklotec 1
    Range 1
    Spewart 1
    Torkdrift 1
    Wedding bowser 1
    Mecha Wiggler 1
    Donkey Kong
    Rango 2
    Mallusque lanceur 1
    Spewart 2
    Cookatial 1
    Lord of lighting 1
    Topper 2
    Harriet 2
    Mecha broodal 1
    Madame brood final
    Wedding bowser final
    Knucklotec final
    Torkdrift final
    Double Mecha Wiggler
    Cookatial final
    Lord of lighting final
    Topper final
    Harriet final
    Spewart final
    Rango final
    Mecha broodal final

  • I actually have a good homebrew enemy like this that basically gets stronger the more allies it has, for each ally it gains a certain buff, so on an so forth

  • Just don’t do this
    Level three players doing a boss fight with 20 kobolds: that was easy let’s go to that random cave we can’t be killed together haha
    You enter a portal leading to a really hot place with devils specifically batar you see the dragon in the picture behind him
    Party: TPK

  • I have never dm’d before, I was youngest in my group and they all graduated so I ended up starting a club at school to teach people how to play and I came up with a short campaign but I dont know how to tell if my bosses are too hard…

    I have a Bugbear Warlock/fighter who uses tunnel fighter, polearms master, sentinel, and warcaster to spray eldritch blast

    A defensive duelist who just has a pretty ridiculous armor class (him I’m not worried about)

    And I have a dragon born Paladin who just specializes in fear, his whole thing is just making all the PC’s afraid and then he let’s his little goblin minions fight them but idk if I should reign him In a little or maybe hint that they should work on ways to resist fear beforehand…

    Any thoughts?

  • it is disappointing how no one seems to talk about PS2 games other than the famous ones like ‘Resident Evil’ or ‘Final Fantasy’. because ‘Arc the Lad Twilight of the Spirits’ is an amazing game and has a final boss like this… no checkpoint…dialogue…instant kill… But no one in the comments even mentioned it as far as I can tell. and it’s not even that it’s just unavailable for the current gen because you can get it for the PS4.

  • Last big boss my players faced was a Dark Knight that was breaking all of his deals with demons. He was going out of his way to keep the power he had but destroy his demon masters. Well the party finally caught up to this guy and confronted him.

    He was on the upper balcony looking down at them and laughed at the notion that they thought they could beat him.

    He waved his hand and said. “Ha….Im insulted you think you could best me….guards…deal with this rabble!”

    Four death knights showed up to “soften them up” while he got ready to deal with them in the next room.

    Thats how I ran my last big bad evil guy.

  • Wonder how long doomguy was watching that possessed play with the toys… At least the possessed wasn’t fiddling with his awesome looking PC

  • One thing that really helps ‘normal’ big bads is realizing that standard turns still assume everything is happening simultaneously, so you can totally have everyone move at the same time, with the big bad setting the pace. Each turn he’d actively reposition himself to not be surrounded, to be as shielded from ranged attacks as possible etc. This also has the advantage that terrain changes every turn, allowing more stuff to interfere. Maybe you get to a bridge and the big bad trips someone. Maybe he sets off a trap. Give boss battles their own mechanics.

    Cornering the big bad with a complete party is still usually the win condition. Unless the big bad gets some ridiculous upgrade(which works great at the treshold of tiers of play) relatve to players, getting into a static fight will not feel satisfying.

  • Whats your recommendation of maximizing player participation in boss fights? As a player (Fairly new player, I should add) nothing is more boring and frustrating to me than having an encounter where me or another team member gets downed in the first round, and stays down for almost the rest of the encounter.

    I understand getting downed is part of the game and should happen during a boss fight, but that seems like something that should be done at the cusp of battle, at its climax, not right in the beginning, otherwise It may seem just as counter intuitive as killing the boss immediately; to have all that buildup then to just get downed the very first moments of the fight and have to sit it out and make death saves.

    Is there an optimal way you’d recommend to make the boss encounter both engaging for everyone while at the same time showing little in terms of mercy?

    I guess I may be a bit grumpy about it because we have large groups for our sessions (We play on WoW and follow D&D rules) that’s adding up to 10+ PCs, and getting downed during one is a long wait time if we don’t split the parties.

  • Right now I’m throwing my players through a gauntlet of bosses in a dungeon. They are about to face a necromancer with some pretty scummy tricks, most of which are not meant to kill the intruders, but to imprison them for later use.

    I’m doing 3.5e, and there is a trap spell called Trap the Soul that the boss is going to keep in her boss chamber. Basically you get precious gem stones and inscribe the final word of the spell onto on object near the gem or on the gem itself. If they read the final word they immediately get their soul trapped into the stone and can only be freed upon the stones breaking.

    So I’m putting about 13 stones that do just that, all scattered around the room to find as treasure. On top of that, even if they kill the necromancer, she has a clone for herself and all of her fallen companions as well. She isn’t the final boss, but she’s like a very powerful support for all the evil beings in the dungeon.

  • In my most recent boss fight, the dm set up the map having giant acid pits that will kill you if you fall in, so that added extra tactics and more difficulty

  • With my bosses I love adding puzzles and stuff for the players during the boss fight. Like the boss keeps running away and using illusions to screw with them while they’re in a maze. Or the boss can’t be damaged until they complete a mechanic that they have to solve. Adding mechanics to boss fights makes it much more in depth (especially if you make it challenging and different with each mechanic) and more stressful/fun for the players and for the DM. Having the minion rule is fun as well. I love having the large boss with swarms of minions that only have 1 hit point, it makes the players feel more powerful and makes the fight not only more challenging but more epic as well.

  • My advice would be like most RPG games raid bosses are never easy in the slightest. Games like world of warcraft, destiny, dark souls, etc think of the mechanics and find a way to emplement them fairly. Dont just copy and paste but use them as inspiration to build mechanics that aren’t as simple as go in, attack, something dies, get out.

  • Looking for advice here for my first boss fight of the campaign, I wanted my players to face a bone devil. They just hit level 2 so I was thinking of bringing him later (maybe level 3) to not do a TPK (this is their first time playing as well as my first time DMing) do you think it’s too hard? Do I hold back a bit during the fight?

  • I had an evil idea for the final boss in my campaign. My bbeg has a beholder, a mind flayer, and a dragon working for him as lieutenants. The party will have already taken down these creatures. However, as the players fight through the bbegs compound, one room will have a zombie beholder, one will have an alhoon, and one will have a dracolich. After these fights, the players will fight the final boss and his bodyguards. I might not use this idea, but I probably will.

  • While watching this I came up with a boss idea. Basically, the hero’s would be traveling through a kobold lair, but i seems very quiet. As they travel through they hear skitters, almost like a mouse’s, but much, much larger, in between dodging traps. After fighting off some kobolds they come to a clearing, where there’s kobold standing out, where there’s a guard standing in the middle of the hall, a peculiar place for a kobold. As he’s just standing there, the party sees a blur travel out from seemingly nowhere. The shadow pounces on the kobold and tears it to shreds while party is still struggling to make out its appearance. After it kills the kobold two large logs come swinging down from 2 log sized holes in the walls and smack into it with, creating lots of dust and splinters of wood. As the dust settles the monster is completely gone. I’m not sure what stat block you would use for this, but I’m thinking it would basically be a reskinned displacer beast that had solid climbing speed. (If your party wouldn’t like that then it could just be a reskinned displacer beast to throw off meta gamers.) for me the boss fight would occur in a pretty big room that looks almost like an arena, where the last few kobolds in this dungeon the thing hasn’t slaughtered (you could have scenes with lots of torn apart kobolds to show this off) are in the center, weapons drawn, when it falls on them and tears there ranks apart. After that the party moves in to see this large cat looking beast, but with huge talons on its feet and instead of a face just a huge mouth filled with rows and rows of teeth like a lampreys.

  • Fellow DM here, very inexperienced. I like to run a combo of the best parts of all editions combined into one rule set, if I were to run a campaign going from lvl 1 to defeating the underworld god of the chaotic evil afterlife, about how long would that take?

  • My players don’t really like not going Supernova on bosses, so I allow it and just give the boss counterspell and some damage resistance

  • An example I remember was in Dragon Ball Z Budokai Tenkaichi 2. During the story mode, which retold the events of the show, there would be fights where your goal was just to survive for a set amount of time rather than win, letting your character run away. But if you did manage to beat the much harder battles, you’d then unlock a whole What If side story. Like Raditz getting amnesia from his fight with Piccolo or Zarbon going rouge in a domino effect of Dodoria’s early death.

  • PHASE 5!!!

    MC: Yes! He’s finally dead! Now roll the creWait, what?!

    Vooosh

    MC: Okay Dark lord, one more-

    GOD: I am Valdaboor, god of darkness and the darkness within darkness!

    MC:….Whaaaaa-

    GOD: At last, the prophecy long foretold has come to pass!

    MC: looks through quest log Prophecy, what? There was no build-up to-

    GOD: The Dark Lord was a puppet with a hand up his ass, and that hand…Was MEEEEEEEEEE!

    MC: Who ARE you?!

  • The chimera in dragon’s dogma can literally one shot you in the beginning of the game, you’re able to beat him if you’re careful and skilled.

    If you die the game progresses onward into the story, same when you slay him.

  • with a giant final boss fight like that one, you suddenly want to hear that woman’s voice from catherine, the icon sin has appeared,it’s the killer,do not die. lol.

  • False boss:

    Players: defeat “boss”

    Lich: walks out of secret passageway, clapping

    Lich: Congrats, you’ve killed my pet.

    “Pet?” The players ask, noticing the undead that is surrounding them.

    Lich: And for that, you won’t be leaving here alive.

    DM: Roll initiative!

  • This might not be very effective:
    Consider using reoccuring bosses that gain knowledge of the players so that when they have to fight again, the boss will be more aware of which players are more troublesome and needed to be dealt with first.

    Another thing is perhaps try a dangerous boss the players might not be able to face, and including a dynamic that either hinders the boss’s abilities or distracts them.
    Like two dangerous foes that would turn on one another.
    Or as an idea, a beholder that has a one track mind (he might lose track of his own plan or strategy. Giving the players, who are not quite able to face one properly, an opportunity to strike.)

    Letting the players play around with the boss might make it more interesting than just facing an enemy with high stats

  • I recently had a boss encounter with an evil bard/rogue that was running a secret operation to drug a town’s water supply and make them more susceptible to mental influence and manipulation. The fight with his minions was actually pretty intense, but the boss himself ended up being kind of a pushover. To be fair, I guess that is kinda how it goes when you take a bard’s allies away.

  • Parece que al fin Pokémon se dedicó a sacar juegos para los más chicos, esas animaciones muy exageradas de seguro no es de agrado para los de la vieja escuela xd

  • I LOVE bosses with allies. There isn’t a big bad alive who doesn’t have “resources”. Allies, armies, a mage with conjured demons or elementals, the list goes on. I especially love the mastermind style baddies. No big bad with intelligence is going to go to fight the party all by themselves. They’re going to use whatever resources they have because they are clever. Be that terrain advantage or numbers, or even both.
    And not all allies have to be complicated. You can overwhelm the PCs with numbers and using my favourite 4e resource: Minions. Want that Necromancer to overwhelm the party with his large undead army of zombies and skeletons, just give them all 1 hp. You can simultaneously make the party feel the tension and overwhelming odds and then also make them feel like a badass for cleaving through so many undead every round. It’s also a great way to just get use out of lower CR monsters that the party has outgrown due to level.

  • A way to make solo bosses work is if the boss is immortal until a certain thing happens but while you try to make it mortal it fights each of you distracting you from your goal

  • Ok so i was wondering, is there any preser boss with phases? I love final fantasy games and the aspect of a boss having more than one phase to their fight is something i do want to incorporate. Any advise? ������

  • In the dragon age origins fight, if you were to play as a rogue, use stealth, and also keep your mage alive, use the revival spell, and keep reviving your followers, its a lot easier than playing as just the mage. I’ve gone through many playthroughs and honestly it’s not worth beating ser cauthrien right there or at all, unless you’re a warrior background and can use the two handed summer sword she drops upon her death, it’s not even a good weapon compared to others. So just stick to going to fort drakon and getting some good loot there.

  • Misdirect. When the players first see the baddie it should be a body double or illusion. When they tee off with their top stuff your baddie won’t get scragged in round one. Of course my players now expect that they are facing a fake which has let me come in from the side with a double fake while target one was the real deal.

  • When preparing for my campaign I make the bosses like Players to give them a lot more depth, personally. It also makes it easier to roleplay those bosses, just making them stronger than actual individual players

  • I think it’s important to follow a basic principle with boss fights. Are things going to smoothly? Throw a wrench into things. Give the solo boss a second wind that allows him to escape instant death. Just remember to reward your players for clever planning and if they don’t want to have a ton of combat, don’t force it on them.

  • My 2 cents would be:
    1) Be creative with Boss reactions. For example I had a boss fight that lasted only 2 rounds. But the boss had reaction specific to being hit in melee (switch places with anothe enemy and make it take the hit instead) and being attacked by a ranged attack (force the attacker to make a WIS save or get disadvantage on the attack).
    The boss has only like 40 hp and was vulnerable to one of the damage types the party dished out, so he was pretty squishy. But in those 2 rounds he lasted he used those 2 reactions (of which he had 3 uses per round) to dodge couple of first attacks from the party, including a sneak attack from the rogue. And when the party managed to eventually hit and basically one shot, the party were cheering.
    2) Synnergise the enemies. When you plan the boss fight tactics think about how the boss will use the minions and their abilities to their advantage.
    Like the latest encounter I ran for my 3rd level party. The only enemies of note were the 2 Spies. An they went down pretty quickly when the party got to them, but they had a bunch of cr1/4 mooks with them, and once the party got inlo melee with the mooks, the spies started dishing out sneack attack with their hand crossbows, ripping 2 party members some new ones. At some point I even got worried that this encounter of slightly above medium difficulty might result in a TPK as the party healing magic got drained.

  • Sadly i dont believe that would work for official it seems ur % per point into ur stats is raised up a bit, so the wyverns are hitting melee that would take months of breeding on official

  • I don’t get why the kooplings weren’t in the game at all like putting them in the wedding would have just been cool as a reference or something really miss them:(

  • I know its very videogamy but I love a muti-form fight. Beasts that hit 0 hp then respawn as something bigger and nastier.
    Another thing I do is give some bosses two or three turns per round, so it acts on say 17 12 and 4 for example.

  • Anyone else feel that the cutscene of the legendary doggos jumping hundreds of miles away off into the sunset together just seemed really silly and out of place as well as the music that played with the scene? No transition or anything, couldnt help but crack up at that part lol.

  • Makes me sad the 3rd game is probably gonna even be better then this game! But Mick Gordon will not be involved in the soundtrack ������

  • It seems id Software has made an error, but that’s okay, it happens to everyone. In Doom Eternal, they refer to The Icon of Sin as the final boss, but that’s incorrect, you see Doomguy/Doom Slayer is the official final boss for The Icon of Sin to defeat, but sadly, it looks like The Icon of Sin has to revert to the last checkpoint this time around.

  • Damn how can you guys play this game without getting a headache, dizzy or a seizure?!???!!! Game jumps around more than a damn transformer movie battle scene.

  • At the bar:

    Me: You to huh, another day in the grinder from the looks of it, I know how you feel, my boss stacked on like 3 projects for me this week, not everyone can do it. So what about you, whats your deal?
    Doom Guy: Killed the Icon of Sin, and took out half of Hell in the process Shows selfie next to Icon of Sin head
    Me: That ummm ummm seems like a good enough reason for me to shut the fuck up

  • i havent played doom bc its like 79 dollars canadian and i also havent finished the video but wasnt all of this started over his pet rabbit?

  • I wish they’d add the koopalings into the 3D Universe, To me, They’re never Overused, as long as they have A different variation of attack patterns, which I’m sure a 3D adventure game could give them.

  • For the Dragon Age: Origins ‘unwinnable’ boss fight, you can also win it by using either blood magic (which is super OP) or an item duplication glitch to give yourself infinite stats (beating Cauthrien isn’t hard when you’ve got 900 strength and constitution. 😉

  • Late, but how about thisGive the boss phases, where the boss stays out of range/prevents most damage until players overcome a certain challenge.
    Or you could jump a second boss on them immediately after. That would work.

  • Topper: Uhhh
    Madame Broode: Big Fat Meanie
    Harriet: Um
    Knucklotec: O.o
    Rango:…
    Spewart: Why
    Torkdrift: Oh no
    Bowser: Thanks god
    Mecha Wiggler: Wiggly Wiggly
    Donkey Kong: Reference to a Mario Game
    (Had to skip the Brooders)

  • I watched my dad beat the last boss in doom but my dad will not ne able to do this not after how many times he raged while beating the last doom boss the doom eternal boss is a another level

  • I’m glad to see the boss fights I’m planning for both our next adventure and the one I’m planning for the Mythic(pathfinder) section of the campaign are likely to follow some of the suggestions here. The upcoming one involves a criminal mastermind and his powerful grandchildren as minions(absolute melee beasts to compliment his power as a psychic caster.

    The one after that involves the reincarnated form of an old villain who from the AP who died like a punk. But this time he’ll be back as a cult leader, will have a number of cultists armed with high-tech weapons and will even include the use of a Star-Spawn of Cthulhu as his meat shield. (And then, when he’s beaten, the party has to deal with the big guy himself, though they’ll have some help there thanks to some intervening fighter jets and the protective magic of their mythic patron. Now off to go watch part 2 to see if it inspires more ideas to make this even more epic.:P

  • Everyone hated the ending of rage 2 because it has an older style final boss design when this game has the same design but people love it? I loved both but people are hypocrites

  • What about a boss fight that plays out verbally, politically in the court of public opinion when the truth is revealed and they lose their social power?

  • I hate this fight. It’s drawn out and boring, all while being absolutely infuriating. Such a stain in an otherwise brilliant game.

  • I can 100% agree with how boring it is to fight in a bad boss fight.

    We’re playing a module, and we were shunted into a side story (basically, it’s a subscription module, and this was their holiday season adventure). Extra powerful fire giant, leading an army of normal fire giants, hellhounds, and lava mephites.

    We were careful to avoid encounters heading to his lair, so we did super nova a bit on him. But that was good play and tactics on our part, mostly. But here’s where it goes south. It’s just him, in his throne room. A big, empty room (it has lava in the back!) where nothing happens. After the DM doubled his HP (and probably his damage too.), we still annihilated him in 3 rounds. And that was with my paladin basically doing nothing for two rounds. (first tried to use command, but his advantage on all saves and +10 to wisdom saves kind of made that moot. At level 7, by the way. Then missed. Then got the killing blow)

    Then again, think I’ll be leaving the campaign soon anyways. He gave us a few too many magic items, and his reaction is to basically give the enemies magic items, but not allow, or have the enemies go to unreasonable efforts to prevent us from having them. Beyond that, I went for a tank-paladin build (More or less the only melee fighter), and specifically aimed for high AC and saves. The result? I have an active 25 AC, but I get hit more often than not. In fact, the other players get hit less often than me. Level 7 again, as a reminder. I’m nearly breaking bounded accuracy, but most of the goblin archers can still hit me. Ah, makes total sense.

  • In dragon age, i really like being capture in that level. Escaping the prison with alistair is hella lot of fun. Plus morrigan(my bae) always come to the rescue in the end.

  • 5:56, That music is best this game. Ps I love those Pokémon games, because it has very good music, great story, wonderful Pokémon and really cool characters like for example Leon.

  • What I hate is………….
    The BFG 9000-100000 can destroy 2/10th of mars surface butt needs 10ks rounds of that to destroy icon of sin I mean bru

  • Jedi Fallen Order: I was well on my way to beating the Second Sister on Bracca before Cere and Greez came by. Fuck you, Cere and Greez.

  • Tales of Vesperia: Definitive Edition. It’s possible to beat Don Whitehorse in Yuri’s duel against him, but MAAAAN is it ever a slog!

  • For the solo monster thing, it can work out if you have proper terrain and prepare the fight. Like when i was playing in the dragon of icespire peak, the area where you fight it, with the ice that has a high chance to trip you, and areas where you can simply fall to your death, really up the challenge despite fighting only one young white dragon.

  • In one of my DM’s games my party was level 2 each person including my Paladin and we found a displacer beast fought it and almost got TPKed but thankfully to some encouraging strategy talking with other players we have a pelt and food.

  • Dude you’re always saying how easy everything is but you forget the fact that most of us are playing official, I like your videos but please do it with normal settings this is just not true and that easy on official how you’re showing it man,like you have so much melee on your tames in that video so please dont try to scam us and think of that that all the beach Bob’s will believe you so that’s very weak work of just saying:Oh that is the best way. And then doing it with such strong tames…like really?Not trying to insult but come on

  • I would have given the dark souls spot to its prequel demon souls. You’re supposed to die to the first boss to go to the hub, but if you beat it you get sent against an even stronger boss who just decimates you

  • I did my first oneshot recently as a DM (which actually turned into a two-shot and probably will be the prologue of our campaign) exactly what you said in here except for the terrain part, and I feel that’s what I was missing in my first boss fight. Overall, it went from a merry band of players arriving in a city-state to an investigation on a conspiracy threatening the faith established inside of it. The boss fight was against a treacherous dragonborn knight and a group of hired bandits who were trying to unbalance the rule of that religion in place. They ended up almost killing everyone in the group. Except the players were smart enough to first locate the boss, go back to get some backup AND THEN defeat the boss in a really close fight.

    Thank you for the advice!

  • Doku in Ninja Gaiden Sigma is big one. At the end of Chapter 2 ypu fight him and are supposed to lose but there is an achievement on PS3 if you could manage it. Black & White has an encounter with the final boss at the beginning of the game. You can trick him into attacking you in the nearest village where his fireballs will damage the villagers. They are invincible and will mob him and kill him. It’s a legitimate ending too. Finally there’s the dragon at the beginning of Tiny Tina’s Assault on Dragon Keep. You can dodge and attack enough then it’s possible to survive but he will knock you out anyhow.

  • Or!…or! You take the master key as your starter gift, and then trade the “sack” helmet to the tiny bird nest for a demons great hammer. Don’t waste your starting gift on firebombs.

  • I thought leon was super easy. I began my very first playthrough this week and beat him without using a single potion. Just roll away from his fireballs or hit them back, run in and combo, roll out, repeat.

  • Salt and sanctuary: Unspeakable deep. That Krankin wannabe is a powerful monster and is the first boss who one shots you almost all the time. But you can still beat them

  • Used to use the same method with manticore on SE back in the day (it would glitch out and never land) so we used 10-11 lightning wyverns with 20k health and everything else in melee plus 1 for myself to ride. They’d absolutely destroy alpha manticore and could usually run it twice without healing.

  • a trick my DM uses in boss fights is to lower the bosses’ AC and raise its health. this makes it so that the boss seems threatening because it can be hit over and over. this fixes the problem that we find with some bosses with high AC being boring as we are just rolling to miss over and over.

    a fight with this kind of boss gives a sense of “OH GOD THIS GUY IS POWERFUL” without being boring.

    (also boss fights that would take us 4-6 hours started taking closer to 1.5-3 hours) just my experience as a player

  • How about Chrono Trigger? Giant space larva that only a seasoned group of adventurers could beat… How about we just skip the adventure and kill it now.

  • This might not be a popular opinion but I as a viewer and a fan would appreciate a time stamp that skips the skits. Your content is fantastic and I will continue to support but the skits just aren’t for me. Food for thought.

  • Demon’s Souls tutorial boss is exactly this. If you do beat it…you die in a cutscene but you will then get two souls as you can fight the tutorial boss later on in the game. And since some souls are used to make weapons, you can make the weapon and then use the other soul for soul points to level up.

  • Solo bosses usually end up getting beaten down quickly by the party, proving once and for all that the power of friendship conquers all.

  • What about the dungeon guardian in terraria for ages it was thought to be impossible then someone just f it im gonna kill this thing

  • I just started playing dnd and had a campaign in mind, is a boss that cant be hurt most of the time, but has like dps moments a good fun boss. Like it does a set amount of attacks then does a little resting thing when it can take damage

  • What? leon was supposed to be a unwinnable boss fight? when i first play kh i defeat him at the irst tried without much problem…

  • The dungeon guardian from Terraria has a defense so high that even the best weapons in the game only do about 2 damage. But if you manage to use teleporters or some other wild set up, you can actually kill it after a good while of whittling it’s health, and you get a tiny one as a pet. So now you can go to the dungeon and go in freely! Nah just kidding, it spawns more of you kill the first one

  • The very fact that you put up a spoiler warning even for old games earned a like. I literally beat FF7 for the first time yesterday.

  • Oh that reminds me of a game… shining force 2 I think… it’s an old game.
    Anyway there’s this part where you’re supposed to save a man, but by the time you arrive it’s too late and he is dying on the floor with his student. The student then joins you and you’re supposed to try and deal with the huge amount of enemies that killed him. If the player character reaches 0 hp you get put in jail. But with good tactics, you can beat all the enemies.
    Spoiler alert, another solider sneaks up on you and knocks you out.
    I don’t remember why you get put in jail, I think it’s corrupt guards or you were accused of murdering the man.
    I might be remembering the wrong part of the game but you do get attacked by guards and are put in jail even if you win.

  • First time playing dark souls i thought i had to kill that demon and didn’t have any choice… So after some time i did kill it but i was like “if this whole game is goinf to be this frustrating i’d rather not play it” and uninstalled the game. I guess i should have kept playing…

  • I have to admit I have never played the jail section, despite having played DA:O multiple times to completion…every time I was about to lose that fight I would restart, Im just a really stubborn guy, so I didnt find out you were intended to lose the fight until some years later

  • Took me a while, but i finally bought all the games in this list and beaten the unbeatable bosses. I had a headstart by already having DMC, Dark Souls and Sekiro’s under my belt before ever watching this video but it feels nice completing the list

  • I’m glad that I’m not the only one who thought leon was stupid for trying to catch eternatus in a pokeball not ultraball or atheist greatball or quickball

  • Bro Mario is such a bad person, hr legit killed a old lady with her dog just steal her moon stones which is “HERS” and then fucking comemorated over the lady death, and Bowser still the villain.

  • This ending made me tear up a bit, coz i was so into this game for the last month, and i ended it last night.
    I don’t know what to do with my life now

  • Thanks for watching! Enjoy!:)
    00:00 Topper #1 (Cap Kingdom)
    01:15 Madame Broode and Chain Chompikins #1 (Cascade Kingdom)
    02:59 Harriet #1 (Sand Kingdom)
    05:01 Knucklotec (Sand Kingdom)
    07:08 Rango #1 (Lake Kingdom)
    08:41 Spewart #1 (Wooded Kingdom)
    10:44 Torkdrift (Wooded Kingdom)
    13:32 Bowser #1 (Cloud Kingdom)
    17:15 Mecha Wiggler (Metro Kingdom)
    19:25 Donkey Kong (Metro Kingdom)
    20:27 Rango #2 (Snow Kingdom)
    21:52 Mollusque-Lanceur (Seaside Kingdom)
    24:47 Spewart #2 (Luncheon Kingdom)
    26:34 Cookatiel (Luncheon Kingdom)
    30:02 Lord of Lightning (Ruined Kingdom)
    33:24 Topper #2 (Bowser’s Kingdom)
    34:47 Harriet #2 (Bowser’s Kingdom)
    37:08 Mecha Broodal (Bowser’s Kingdom)
    42:01 Madame Broode and Chain Chompikins #2 (Moon Kingdom)
    43:37 Bowser (Final Boss Moon Kingdom)
    52:10 Ending

    Mushroom Kingdom Boss Blitz (Enhanced Boss Versions):
    53:47 Knucklotec Rematch
    56:08 Torkdrift Rematch
    58:56 Mecha Wiggler Rematch
    Mollusque-Lanceur Rematch: https://youtu.be/MPKgQqBX95Q
    01:02:19 Cookatiel Rematch
    01:04:43 Lord of Lightning Rematch

    Broodals Boss Blitz (Dark Side Kingdom Rabbit Ridge Tower)
    01:07:23 Topper
    01:10:13 Harriet
    01:12:58 Spewart
    01:15:07 Rango
    01:17:39 Mecha Broodal

    Secret Final Boss: https://youtu.be/RyV1cEEOW58

    All boss battles of Super Mario Odyssey without taking damage for Nintendo Switch in 1080p and 60fps

  • if you want to know the secret to beating the Broodals, here is the secret.
    topper: when topper has a few hats left, lets say 5, you can ground pound on him, you can also jump on him when doing the spin attack, you can also stop the hat attack by jumping on his hat he is under.
    Harriet: you can send the normal bombs to her, you just need a good aim, and the bombs that come down during the UFO bit, you can stop her by sending a bomb up.
    Spewart: if you get close to him in the process of his attack, you can take his hat off, and just like Topper, you can jump on his hat to make him stop.
    Rango: Rango will throw his hat(s) to you, you would need to flip them to jump on him, but if doing a ground pound, you can get on Rango’s head, and if he is getting close to you, you can use cappy to get him back, a bit.
    the robot: if you have platforming skills, then good for you, you can throw Cappy or ground pound when they walking, but during the rainbow legs bit, you will have to wait, as the glass become hard to break.

  • 1) ‘Boss fights’ should be modular, since unless you’re railroading or the players are walking through a static environment, there shouldn’t be a ‘the boss will be here’ certainty. A hag might not be in her hut: She might be out gathering vileness in the cursed bog, or offering tiend to dark powers in a desecrated clearing, or infiltrating a community to inflict spiteful malice upon the innocent. So there should be ‘how can the environment be used?’ modules, which can be employed for any encounter therein. (Sure, some options in an environment module package might be ‘for high power’ or for ‘violence hasn’t broken out yet’ situations, but that’s fine. The hag doesn’t need to be the only high-power encounter possibility, maybe an unseelie fae lord shows up and the party needs to use careful social-fu if they want to avoid a fight or claim a favor.)
    2) I think it’s the Angry GM who provided a structure for a three-act boss fight on his blog. I don’t like the results, because I hate forced linearity that determines the outcome before the players so much as sit down at the table (yes, Whose Line Is It Anyway? happens to be a favorite show of mine), but making ‘morale checks’ two-dimensional allows for fights to go in different directions. Essentially, you want to be able to determine how the boss ‘feels’ about the fight. Amused, serious-but-confidant, annoyed, angry, desperate, etc., with each state having DM notes on how that might influence any monster. (There could also be ‘too dumb to realize X’ for ogre-tier morons, or ‘pulls X out of nowhere’ for 20+ Int geniuses.) A ‘happy’ monster might start to play, show off, add user-defined goals, or do something else that gives the PCs a fighting chance to ‘catch up’, or alternately end the fight with a failure state for the PCs that they can recover from more easily than ‘flee with half the party dead’ or ‘TPK’. A monster pushed into a serious, desperate, or maybe just hateful state might start pulling out the ‘one-off’ capabilities which I’m about to get to.
    3) ‘One-offs’ abilities are things that the monster can only use once a battle at most. And quite possibly can only use once at all during the period of the adventure. This is something that can easily vary based on where the boss is: To go back to the Hag, maybe she carries a significant ‘f**k you’ loadout to town or the cursed bog, just in case, but can only have ‘appropriate’ trappings on her when doing rituals in the desecrated clearing, so her loadout is nearby but she has to get to it to use it if the PCs interrupt her, while in her hut she has to get to and pull out her various nukes if she doesn’t feel that the environment-package effects of her hut are handling the party sufficiently, so maybe it’s something that she has to roll 5-6 to grab a random one-off and employ it. But because they’re things she can’t easily repeat, she’s not going to use them until she decides the situation warrants it.
    4) Likewise her abilities and ‘at-wills’ may well depend on her gear. If she doesn’t have the right gear, she might not get her full skill to try to roll a high-DC check for a difficult ability, and prefers more reliable abilities instead.

    Put it all together and not only do you have modules that can be recycled for later sessions and monsters, the players can’t just crack open a Monster Manual and employ Optimized Strategy #3 as soon as they figure out what they’re facing.

  • My first time playing Dark Souls I didn’t get that I shouldn’t beat him therefore, seeing that I did make damage and that it’s pretty hard, I fought him and bested him after many many hours of trying…

  • you can use the energy shield to take no damage from his punches by the way. he may knock you back a little but you’re taking no damage from the punch itself. the micro missiles also are great against this boss, the damage from them is so so good. especially if you master them, then it becomes better then the changing. one more tip, blood punch can insta kill pinkies

  • Wow mario’s stomp is vicious because of his friendship with the gravity that had in those older mario games back in the day.With each fall he gained even more weight to be able to kick some serious head like that in those evolved baddies as well! X’D

  • Mario’s official height is 5 feet 1 inch. That means Spewart, one of the smallest bosses, is the size of a car. Rango? As tall as the tallest giraffe. What about Madame Broode? A house. But that’s nothing compared to the kaiju sized Mecha Broodal and Ruined Dragon. Mario enemies are huge.

  • great video, my wyverns has not the same stats. but i did it with tek rexes., with 500k health and 32k mele dmg xD ive took 1 with me. was easy and no im not using high settings. i breeded them for a long time

  • im on a private server, did this strategy with a velonsaur for myself for riding and 18 blood wyverns all 20k health and 2k damage and i forget what my tribe mate had to ride, now we used a tek transporter to go to boss and i dont know if the circle is smaller but when we got teleported it did not bring in my velonsaur and also left 6 wyverns so we were off to a great start, anyways we got it and according to my awesome spyglass mod on Gamma with 1 other tribe mate she had 400k health……we got her down to 1/4 of health left and then my dinos started dropping until we lost the fight, i think if all the dino had made it into the battle we would have beat it

  • I’m currently preparing two bosses. They’re two kings ruling over two different kingdoms. One is a Lawful Evil Drow Elf. The other is a Chaotic Evil Gnome. The party can kill one or both of them. The chaotic one has random attacks where I will role to see what he does. The lawful one has more coordinated attacks and is more calculated. One is more random. One is more calculated. I will attempt to make them equally hard, if you have any ideas for them please tell me.

  • Yo m8, we just did a gamma with your “way” and had 1k Meele blood wvyerns.(we just wanted to see if it’s acctually free), but it’s probably the worst way I have tried yet! 10seconds before the fight ended we completed it.. and that only because we used gigabug while porting in, and we did like80% dmg with the giga. Since the wyverns just flew around and did like nothing (gg arkKi). But was an interesting thing to see ��

  • Didn’t realize you were supposed to lose to Squall in Kingdom hearts. I’ve played through that game like 4 times and never lost to him.

  • Replace one of the boss’s Legendary Actions with a way to bring extra buddies into the fight.

    For example:

    Fighting a Dracolich? Have it reanimate 1d6+2 zombies/skeletons. (Cap the number of corpses in the room to 5 × the number of PCs.)

  • Do you propably know, if it’s possible to get normal Wyvern (lightning for example) into that bossfight, or only crystal Wyvern? Because I have maaaany max level lightning Wyvern and they are hungry for Wyvern meat all the time xD

  • I think if you put the scope on your gun it will help to prevent damage to your Dino’s, also was the wyverns landing because they ran out of stamina?

  • Crazy thing is the floor has water on it. Tropical wyverns get a buff increasing stam and hp recovery with increased damage and speed

  • legit not accurate at all.
    i presume u have a capped shotgun and loads of max level wyverns fully pumped into melee which is never gonna happen and ur using all of that on gamma…..

  • I actually beat Virgil in DMC5 at the first god fight confrontation when he’s sitting on the throne. It takes a shit load of time, perfect dodges, and even when you beat him you still get the losing cutscene.

  • I CANT BEAT THE PART WITH THE ONE GUY WHO CREATES SUPER BUFF DEMONS AND THE GUY WITH THE SHEILD AND DOGS AND ITS GETTING REALLY ANNOYING

  • Y’know, contrary to the cutscene’s implications, the game is programmed so that, after the Eternamax battle is wrapped up, Eternatus can be caught in any Ball infallibly, so an ordinary Poké Ball actually would have sufficed.

  • Leon, along with being the champ, is also a hero for saving our lives over his. I wonder how bad he got injured from the moment eternatus got out of the pokeball

  • My players are about to meet the boss (if they survive this dungeon) so I am glad that I found this video. They are working through an ancient dwarven mine that leads to a gate to the Earth Plane that the boss is trying to open. They know the boss is a dark elf called M who has one staff that is used to open the door to the gate are, they have the other so this should get interesting.

  • I really like that cutscene. The protagonist was really expressive on that one, unlike the rest of the game. Just wished I could play it again, but I progressed further and with only one save there’s no turning back unless I started all over again.:( Also, my party was a little bit over lv60 and I brought my Gigantamax-able Eevee to fight Eternamax Eternatus. XD

  • When I did this battle I was litterly thinking of using Brutal Swing from NISHI(Hattrene), to slowly by slowly knock them just to see what would happen.

  • Eternamax Eternatus: huger and more powerful that Arceus
    Victor/Gloria: LET’S GO POKÉ BALL
    Poké Ball: takes all of Eternatus’ power
    Uno… Dos… Tres…
    Gotcha! Eternatus was caught
    Eternatus was placed in Someone’s PC

  • I just beat this game. I really loved the song that plays when the wolves show up. This game needs some damn voice acting though. Time to grow up Game Freak

  • Me when I fought lady friede in ds3 but on ng+ on my first ever playthrough though she only had 3 phases it was hella fuckin hard to beat her when I was still dog at the game

  • In my dragon age origins play through, I grinded levels prior to the battle, defeating the High dragon on the mountain and Flemeth, I beat her group with 2 firestorms and afew stamina potions

  • Bowser be like: NOOOOOO! DONT TAKE MAH HAT! actually nevermind I’m just gonna throw stuff at u lol also, him putting in donkey Kong: Well, he ain’t Lying.

  • I’m gonna be running my first proper campaign soon. We’re starting at lv 5 with milestone levels and the big bad is an adult white AND a lich. I have a story for why they’ve teamed up so don’t worry. I’m going to have them level up as they go through the campaign so they’re the right level to fight them

  • I like how they’re so surprised by Eternatus jumping out of the Pokeball
    Like you’re trying to catch a fucking legendary Pokemon. With a Pokeball. At least use Ultra Ball or something